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FPS Rantings

Archive for the ‘Raves’ Category

June 29th, 2008

Deconstructing Yahtzee’s Metal Gear Solid 4 review

Benjamin “Yahtzee” Croshaw thinks Metal Gear Solid 4 is a “stiff and inefficient” third person shooter,” mainly because of the controls. The game’s storyline was lambasted as well, but that was to be expected. Surprisingly, Yahtzee seems to hate MGS4 even more than Haze, which was universally reviled.
Tags: metal_gear_solid, metal_gear_solid_4, mgs, mgs4, video_reviews, yahtzee

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By Mike -- 19 comments

May 30th, 2008

The joys of GTA IV #2: GTA IV is Shooting People in the FaceTM Lite

Let’s face it: the previous Grand Theft Auto games were absolutely pathetic in the shooting department. Press a button to automatically aim, and then press another to shoot. Was it fun? Nope. The only reason past GTAs sell well is the sandbox-style gameplay that lets you do anything (i.e. run over pedestrians, shoot people, steal […]

By Mike -- 0 comments

May 11th, 2008

The joys of GTA IV #1: Liberty City is a breathtaking sight

Clearly, Niko Bellic is not the star of Grand Theft Auto IV. He may be the lead character in Rockstar’s latest murder simulator epic crime drama, but the pièce de résistance is sprawling Liberty City, which is modeled after The Big Apple, New York City.
According to Wikipedia, Rockstar sent full-time researchers to NYC twice during […]

By Mike -- 0 comments

April 29th, 2008

GTA IV is a shooter fan’s utopia

I do know Grand Theft Auto IV is fantastic, despite the fact that I’ve never played it, and that the only time I’ve seen it in action is when I watch gameplay videos. I never expected it to be THAT fantastic. Even GameSpot, who’s been awfully stingy with its reviews post-Gerstmanngate, has given the game […]

By Mike -- 2 comments

April 18th, 2008

Now Playing: The Darkness and it’s brilliant

Can you name another game that lets you play a heart-devouring comic book antihero? I bet you can’t because there’s nothing quite like The Darkness, an FPS developed by Starbreeze Studios.
Sure, games that let you shoot people in the face may be a bit too common these days, but the concept of generating power from […]

By Mike -- 2 comments

April 12th, 2008

Gears Cheers #1: Bosses rule for a reason

I’ve have ranted about Gears of War’s PC port for quite a bit, but that’s only because I had high expectations. The Xbox 360 version was the next best thing since sliced bread. However, I wanted to experience the same thing without the risk of a certain console’s insufficient cooling.
Gears of War’s technical problems may […]

By Mike -- 0 comments

March 4th, 2008

Why Riddick is not your usual movie-to-game adaptation

Erin over at Play-Girlz asked me “what makes Riddick so atypical”? Like I’ve said, it’s not quite an FPS and it’s not your usual movie-to-game garbage. Cough *Spider-Man* cough.
You see, calling Chronicles of Riddick: Escape From Butcher Bay an FPS wouldn’t be fair. As we know, first-person shooters are quite an unsophisticated bunch. You point […]

By Mike -- 3 comments

February 29th, 2008

The joys of being Riddick #1: Not quite an FPS and it’s a good thing

Nobody wants to be stuck in the slammer, but when your name is Richard B. Riddick, it’s not really a problem. You won’t be packing with big guns here, not during the early parts at least. Everyone’s favorite intergalactic fugitive has to make do with fists, shivs, and screwdrivers to get the job done.As the […]

By Mike -- 1 comment

February 7th, 2008

Uncharted first impressions

From what I’ve played so far, Uncharted: Drake’s Fortune is more satisfying than the PC version of Gears of War. They may seem like apples and oranges to you, but these two games are more similar than you think.
Of course, there are the obvious differences: Aside from not crashing every so often, Uncharted provides some […]

By Mike -- 0 comments