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FPS Rantings

Archive for May 2008

May 30th, 2008

The joys of GTA IV #2: GTA IV is Shooting People in the FaceTM Lite

Let’s face it: the previous Grand Theft Auto games were absolutely pathetic in the shooting department. Press a button to automatically aim, and then press another to shoot. Was it fun? Nope. The only reason past GTAs sell well is the sandbox-style gameplay that lets you do anything (i.e. run over pedestrians, shoot people, steal […]

By Mike -- 0 comments

May 29th, 2008

Killzone 2 video shows cover mechanics

I never thought cover mechanics popularized by third-person shooter Gears of War could be implemented in an FPS. The following Killzone 2 video tells me otherwise:

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By Mike -- 0 comments

May 29th, 2008

GTA IV annoyances #2: Shooting from cars not as cracked up as it should be

I’ve always hated the tradeoff of using motorcycles versus cars in Grand Theft Auto games primarily because I can’t shoot from inside a car, and that chasing someone in high speeds while riding motorcycles is bad for your health. It was a vicious circle that made GTA more difficult than enjoyable.
GTA IV seems to have […]

By Mike -- 0 comments

May 28th, 2008

Bioshock PS3 release date revealed

We finally had our “told-you-so” moment when Bioshock was confirmed for the PlayStation 3. Now that it’s out of the way, we’ll tell you when it’s coming out. According to a 2K Games press release, Bioshock for the PS3 will be available in October 2008.
The press release also mentioned that there will be new content […]

By Mike -- 0 comments

May 28th, 2008

Yahtzee hands in late Painkiller review

Ben “Yahtzee” Croshaw is bored. After reviewing a succession of major releases like Grand Theft Auto IV and Super Smash Bros. Brawl, the British-born Australian writer decides to review Painkiller, a game released way back in 2004.

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By User ImageMike -- 0 comments

May 27th, 2008

What if Nintendo made Halo 3?

To answer your question, watch the video below.

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By User ImageMike -- 7 comments

May 26th, 2008

Penny Arcade looks at PS3 Bioshock “hate”

We’ve all heard of Bioshock coming to the PlayStation 3 for the longest time. I’ve raised this issue at least a couple of occasions. When Penny Arcade brought up the notion that a number of staunch PS3 fans “hate” (or as the comic suggests, “feel a blend of semi-grudging acceptance and cautious enthusiasm”) the 2K-developed […]

By User ImageMike -- 0 comments

May 25th, 2008

Why I trust GameTrailers’s Haze review

GameTrailers has finally given its two-cents’ worth on Haze, a PS3-exclusive shooter that hasn’t been doing very well in the reviews department. Among the verdicts you’ll see, this video is perhaps one of the more grounded.

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By User ImageMike -- 2 comments

May 25th, 2008

Capcom sheds light on Resident Evil 5 release date

Remember the thrill you felt when you first heard about Resident Evil 5? At that time, GameCube owners were the only people enjoying Resident Evil 4, though the promise of a PlayStation 2 version was imminent. RE4 was critically acclaimed and with good reason; it was a reimagining of the franchise that had relied too […]

By User ImageMike -- 0 comments

May 22nd, 2008

Tagged! When do I get to eat?

I was tagged last week by Aiza, our “hardcore” casual gamer (is there such a thing?) at Gamerlite. It took me almost 10 days to reply because traffic was such a bitch over at Liberty City. It’s refreshing to be on the receiving end of a meme this time because I remember being the instigator […]

By User ImageMike -- 1 comment

May 21st, 2008

See Project Origin’s better blood splatters

We’ve all heard of critics raving over handsome water effects within a game. Remember how impressive and realistic the water looked in Uncharted: Drake’s Fortune and Bioshock? It looks like the benchmark is about to change in Project Origin, the sequel to Monolith’s 2005 “horror” shooter F.E.A.R. Have a look:

Instead of realistic water effects, Monolith […]

By User ImageMike -- 2 comments

May 20th, 2008

Will GTA IV blend?

The last time we saw Blendtec founder Tom Dickson, he did what the Covenant wasn’t able to do in three installments: turn Master Chief into space dust. Tom can’t seem to beat his grandchildren in Halo 3 so he took the game and pulverized its disk with his company’s blender. It looks like the Will […]

By User ImageMike -- 0 comments