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FPS Rantings

Bioshock annoyances #2: Shooting splicers are fun—up to a certain point

by Mike on October 3rd, 2007

A Bioshock splicer whines.

So Bioshock gives me a headache when I play for long periods. I can still enjoy it for a couple of hours, right? I take in the twisted art deco, the awesome eye candy, and the superior audio for 120 minutes or so, then log out happy, right?

Taking in the atmosphere may put a grin on my face, but the visit to Rapture can get really tedious because you can fight only so much bad guys before you notice that there’s not much variety in the antagonists you encounter.

You have a few splicers, two types of big daddies (that look pretty much the same), a bunch of little sisters that you can’t tell apart from each other, and a few freakish stage bosses that are too far in between that somehow remind you of the splicers.

That’s pretty much it.

Can’t I have ninjas? Ninjas are always cool. How about bears that shoot lasers out of its eyes? Nevermind that these types of enemies have nothing to do with Rapture or Plasmids. Hardly anyone pays attention to FPS storylines anyway.

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POSTED IN: Bioshock, Rant

5 opinions for Bioshock annoyances #2: Shooting splicers are fun—up to a certain point

  • DividingLine
    Oct 8, 2007 at 3:18 pm

    I agree. Up to a certain point the beauty and atmosphere of the game succeeds in masking the lack of variety in its cannon fodder, but eventually you realise that there’s not much difference between the different types of splicers.
    Even though 2K have gone to great lengths to recreate the game mechanics of System Shock 2, the least they could have done was to make sure that we had some interesting enemies to club with our wrench.

  • Mike
    Oct 9, 2007 at 8:49 am

    Thank you! It breaks my heart to see that Bioshock isn’t that good. Now, the mediocrity is beginning to settle in. Add in my motion-sickness, and we got ourselves a new item to sell in eBay.

    I’m beginning to wish that I didn’t get Bioshock, and waited for Gears of War instead.

  • Klopzi
    Oct 11, 2007 at 1:41 pm

    I agree as well. While BioShock is indeed fun, the real meat of the game lies in the underlying story and the discovering the who, what, where, when and why. The gameplay itself can get a little tedious at times.

    However, I found that as I played through the game, it really started to grow on me. I find myself growing more and more satisfied by lighting Splicers on fire, taking their picture, then electrocuting them when they hit the water.

    For me, the end will justify the means. If the story ends well, all will be forgiven in my books. And I’ll most likely give the game another run through on a harder difficulty.

  • Mike
    Oct 11, 2007 at 2:20 pm

    I still want my ninjas.

    Sadly, gameplay does it for me. The last time I chose story over gameplay was Final Fantasy VII. The result? I loved the epic story! I almost cried when Aeris died (SPOILER!), but I never dared touch the game again.

    Not unless Square makes an FFVII remake and changes the gameplay dynamics. But I digress.

    I want my ninjas.

  • Bioshock gets patched—here’s to more enemy types?
    Dec 6, 2007 at 3:42 am

    […] of enemies? Aside from the motion-sickness I got from playing too much, I was also nauseated by the limited number of enemies throughout the game. Honestly, I have yet to finish Bioshock because I can’t stand to […]

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