So, this was a good weekend for me. My copy of Prey finally arrived after a bunch of shipping confusion. I got a chance to sit down on Saturday and play the it through.

Overall I enjoyed the game. It was a solid story with pretty decent shooting. The portal stuff is fun and there are certain parts that will really make your head spin and possibly even your stomach, but it was worth it?Worth 50 bucks? Dunno. I’ll let you decide as I go through the game.

Some of this may be a rehash from my review of the demo, but now that I’ve had a chance to play through the full game I can solidify or retract previous observations. The graphics are still the same. If you’ve played Doom 3 you’ll recognize all the shiny gooey organic, sickly looking textures. So that’s all the same. Nothing new there. The voice acting is fairly solid all the way through. Your main character has lots of little quips and comments about the situation that generally mirror your own.

The storyline, while the same old, ‘kidnapped by aliens and using their technology against them”, gets a fresh spin with the Cherokee, American Indian heritage deal thrown in. It’s not particularly deep, but it’s a good change of pace and adds a little something to the game. At the core is a pretty standard shooter. While everyone’s all about the portals the game doesn’t really make a whole lot of use with them. Sure you “use” them all the time, but it’s usually just a way of getting you from one area to another. There aren’t a lot of puzzles that make use of the things. What they use a lot more are the gravity shifting platforms. These things are all over the place. Another twist for the game is the character’s ability to “spirit walk”. Basically this allows you to leave your body in spirit form and walk around with a bow and arrow, accessing areas that you couldn’t with your corporeal form. You can pass through forcefields or even across special wispy looking spirit only bridges.

With those couple of unique experiences the game goes from being a standard shooter to being something a little more special. Special enough? I’m still not sure. I’ve played through the game and I don’t have a sense of “wow” or “that was amazing!”. It’s just not quite there for me. I haven’t tried the multiplayer or gone through the Cherokee difficulty. Which is something else I noticed about the game. It wasn’t very difficult. Every time you die you end up in the spirit world and you have to shoot down red and blue manta looking creatures as they fly through the air. Shooting a red one gives you more health and a blue one more “spirit” energy. Eventually you get sucked down a hole and end up back in your body with a chance to pick up where you “died” off. It’s definitely an interesting system, but in the end I really think it took away from the difficulty of the game. I could ALWAYS pick up where I left off. Died during a boss battle? No problem. Shoot the manta creatures and resume the fight. A room full of bad guys giving you some trouble? No worries. You’ll eventually whittle them down. Even if you had to die 20 times to do it.

Get the point?

Maybe the Cherokee difficulty does something different. I’m not sure. But at the end I really don’t have enough in me to want to play it again. At least not right away.

Would I spend $50 dollars on the game? Probably. It’s got enough good points and the game IS fun. The minor things that detract from it only take the game down from “Awesome” to “Very Good”.


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