Shack News has an interview with the Lead designer for Quake Wars, Paul Wedgewood. He talks about their MegaTexture Technology and what it can do and stuff like that. It all sounds very impressive. Mr. Wedgewood also talks about the gameplay and what they’re aiming for in that department. Personally I’m rather enthused about this game. They’re putting in a lot of effort to make things just right from the ground up and the fact that it’s going to be more than just a big deathmatch sounds really nice. I’m still not entirely clear on what the gameplay will be but it feels like it’s going to be a lot more objective based and players will always be able to focus on an objective at some point rather than just kind of running around looking for something to do.

you’re not simply death-matching or stealing flags. Instead you take on a specific combat role and work with your team to construct a bridge, escort and deploy a Mobile Command Post at an outpost, steal data, or destroy a Strogg Shield so you can launch a full attack on their base.

Hell, yeah.


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