Joystiq has a post about the rumormill running rampant about the possibility of F.E.A.R. becoming a title for the Xbox 360. I usually find it very interesting when PC games move to a console. I’m always curious to see how to they try to map all the controls to the various 8 buttons they have available and in what ways they change the game. (If at all) I would think going from a PC to console would be easier in terms of porting, but then I stopped and thought about it. With a console they’ve got one system to basically code the game for (unless it’s crossplatform) so to take it from there, they now have to make it compatible with many different systems. Different video cards, different processors, and different controls. The control scheme has to be squashed down and made to fit on a gamepad so that it’s actually useable. FEAR had a lot of controls. I’m curious to see how they’ll implement them. And that affects the game completely, if they dont’ have room for all the stuff you can do, or if it’s just not as a simple a task as it was on the PC, that tends to hinder game play. But whatever. More press time for the games you like is a good thing right?!


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