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FPS Rantings

July 25th, 2008

Quake Live gets in on the hype

Quake Live will be available in your browsers soon. Problem is–there’s hardly any buzz surrounding the game, which is why the video clip above is a welcome sight. Sure, it may just be Quake III all over again, except that you can play it for free. But if you’ve played your share of FPSes, then Quake Live should be bookmarked in your browser even if it’s going to have in-game ads.

Small price to pay for a free-yet-awesome multiplayer game.

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By Mike -- 0 comments

July 25th, 2008

Book Review: Rainbow Six novel combines Tom Clancy’s best and worst

Rainbow Six is pretty good. Here’s to Vegas having a novel soon.

Tom Clancy sure knows how to drive me bananas. At his best, Clancy weaves compelling yarn that can hook readers until there are no pages left to flip. At his worst, Clancy puts me to sleep with all the digressions that he probably considers as “details,” but end up having no bearing on the overall story. That pretty much sums up Rainbow Six, the decade-old novel that’s tied-in to the tactical FPS of the same name.

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By Mike -- 0 comments

July 24th, 2008

Having trouble getting a FragFX? This deal might help

A new deal could help you get that elusive FragFX controller for the PS3.

If you’re unsatisfied in using regular console gamepads for FPSes like me, then you’d probably be happy with this news: SplitFish, maker of the FragFX PS3 controller, made a deal with Living Picture AG for the worldwide distribution of SplitFish’s FX line of console game controllers.

How does this deal affect gamers like us?

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By Mike -- 1 comment

July 24th, 2008

So Max Payne can dance

Our resident retro gaming nerd Joel recently showed us a hilarious video that just begs to be shared. It’s a clip of Max Payne from Max Payne 2: The Fall of Max Payne. It’s actually a good idea to use the second Max Payne because Finnish writer Sami Järvi’s lookalike has this permanent constipated look that doesn’t go with the dancing.

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By Mike -- 1 comment

July 18th, 2008

Resistance 2 boss may be one of the biggest there is

The Resistance 2 boss may be larger than the ones in Painkiller

The new Resistance 2 gameplay video from GameVideosE3 coverage gives new meaning to the term “stage boss.” It’s is one of the biggest enemies I’ve ever seen, rivaling even those of Painkiller’s (see image).

According to the some details leaked online, the biggest boss in Resistance 2 is about 300 feet tall. The game is also going to have a “Leviathan” beast, but it’s supposed to look like Godzilla. Based on what we’ve seen, the Resistance 2 monster looks nothing like the giant movie lizard.

See for yourselves:

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By Mike -- 0 comments

July 17th, 2008

Call of Duty 4 multiplayer tips for surviving Bog and Bloc

Remember the first video tutorial for Call of Duty 4: Modern Combat that I showed? Well, we have the second part right here. This time, the maps tackled are Bog and Bloc. I don’t think this batch is as good as the first one, but it still provides good insight on the levels nonetheless.

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By Mike -- 2 comments

July 16th, 2008

Fallout 3’s Bloody Mess perk is a bloody mess

I love Fallout. I played the first two games with gusto, and I’m looking forward to the third part. Others gamers worry that Fallout 3 would just be “Oblivion with guns” because it’s also being developed by Bethesda so perhaps the video would change your minds.

However, I do have a new concern with Fallout 3.

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By Mike -- 3 comments

July 16th, 2008

Mirror’s Edge focuses on jumps instead of guns

Mirror’s Edge is one of the oddest first-person games this side of entertainment software. Developed by EA Digital Illusions CE (creators of the Battlefield shooters), Mirror’s Edge isn’t quite the first-person shooter you’re familiar with. Instead of pulling the trigger, gameplay is instead focused on running, tumbling, shimmying across ledges, and other similar actions reminiscent of Prince of Persia.

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By Mike -- 1 comment

July 15th, 2008

Mercenaries 2 lets players approach objectives differently

How could I miss this spectacular video of Mercenaries 2: World in Flames? I have no idea. One thing’s for sure: it looks even more promising than Grand Theft Auto IV ever was. Strangely, Mercenaries 2 is flying below the radar despite its potential.

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By Mike -- 0 comments

July 15th, 2008

First Max Payne movie trailer is now available for viewing

I’ve always been skeptical of video games turned into motion pictures and with good reason. Thanks to a so-called filmmaker named Uwe, we’ve been getting movies so bad they’d make Ed Wood blush. I view the upcoming Max Payne movie (starring Mark Wahlberg) as no exception, but it does seem to show some promise thanks to the trailer. It may not feature the same mournful violins, but it’s catchy and strangely sounds familiar.

On top of that, the Max Payne movie seems to have a decent budget behind it. I may not be crazy about its cast, but let’s wait for October 17th (the film’s release date) before proclaiming it a bust. Or not.

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By Mike -- 0 comments

July 10th, 2008

Watch Quantum of Solace in action

Treyarch is again working on a movie-to-game adaptation. This time it’s Quantum of Solace, which is based on the upcoming James Bond flick with the same name. Think Call of Duty 4 in a tuxedo, with a cover system and those blasted quick time events.

Look at what you’ve done, Shenmue.

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By Mike -- 3 comments

July 10th, 2008

QuakeCon lets FPS nerds earn cash

Think you’re good in Enemy Territory: Quake Wars? Try competing in QuakeCon.

If you’re a Quake nerd, then there’s a good chance you’re smacking your lips in anticipation of August—the month when QuakeCon is held. For the uninitiated, QuakeCon is a bring-your-own-computer LAN party held in Dallas, Texas. It’s named after id Software’s Quake FPS.

So what’s going to happen this year?

QuakeCon 2008 will hold its first Enemy Territory: Quake Wars console tournament, and first Quake Live competition. The contests will be held at the Hilton Anatole Hotel in Dallas from July 31 to August 3. Event people expect over 6,000 gamers to attend the four-day event.

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By Mike -- 0 comments

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